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					<a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html">SkinMeshForGraphic</a>
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			<h1>Class SkinMeshForGraphic</h1>
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						<p><code>Laya<code></p>

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    <section class="tsd-panel tsd-hierarchy">
        <h3>Hierarchy</h3>
        <ul class="tsd-hierarchy">
        <li>
                <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html" class="tsd-signature-type">MeshData</a>

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                <span class="target">SkinMeshForGraphic</span>

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        <section class="tsd-panel-group tsd-index-group">
        <h2>Index</h2>
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                            <h3>Constructors</h3>
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                                    <li class="tsd-kind-constructor tsd-parent-kind-class"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#constructor" class="tsd-kind-icon">constructor</a></li>
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                    <section class="tsd-index-section ">
                            <h3>Properties</h3>
                            <ul class="tsd-index-list">
                                    <li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#canvaspadding" class="tsd-kind-icon">canvas<wbr>Padding</a></li>
                                    <li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#indexes" class="tsd-kind-icon">indexes</a></li>
                                    <li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#texture" class="tsd-kind-icon">texture</a></li>
                                    <li class="tsd-kind-property tsd-parent-kind-class"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#transform" class="tsd-kind-icon">transform</a></li>
                                    <li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#useuvtransform" class="tsd-kind-icon">use<wbr>UvTransform</a></li>
                                    <li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#uvtransform" class="tsd-kind-icon">uv<wbr>Transform</a></li>
                                    <li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#uvs" class="tsd-kind-icon">uvs</a></li>
                                    <li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#vertices" class="tsd-kind-icon">vertices</a></li>
                            </ul>
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                    <section class="tsd-index-section ">
                            <h3>Methods</h3>
                            <ul class="tsd-index-list">
                                    <li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#getbounds" class="tsd-kind-icon">get<wbr>Bounds</a></li>
                                    <li class="tsd-kind-method tsd-parent-kind-class"><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html#init2" class="tsd-kind-icon">init2</a></li>
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                    <section class="tsd-panel-group tsd-member-group ">
        <h2>Constructors</h2>
                <section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class">
    <a name="constructor" class="tsd-anchor"></a>
        <h3>constructor</h3>

        <ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class">
        <li class="tsd-signature tsd-kind-icon">new <wbr>Skin<wbr>Mesh<wbr>For<wbr>Graphic<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html" class="tsd-signature-type">SkinMeshForGraphic</a></li>
</ul>

<ul class="tsd-descriptions">
        <li class="tsd-description">
                <aside class="tsd-sources">
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/SkinMeshForGraphic.ts:9</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>创建SkinGraphic Mesh数据</p>

                </div>
        </div>



    <h4 class="tsd-returns-title">Returns <a href="_laya_ani_bone_canvasmesh_skinmeshforgraphic_.skinmeshforgraphic.html" class="tsd-signature-type">SkinMeshForGraphic</a></h4>


        </li>
</ul>
    

</section>
    </section>
                <section class="tsd-panel-group tsd-member-group ">
        <h2>Properties</h2>
                <section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
    <a name="canvaspadding" class="tsd-anchor"></a>
        <h3>canvas<wbr>Padding</h3>

        <div class="tsd-signature tsd-kind-icon">canvas<wbr>Padding<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 1</span></div>

<aside class="tsd-sources">
        <p>Inherited from <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html">MeshData</a>.<a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html#canvaspadding">canvasPadding</a></p>
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/MeshData.ts:43</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>扩展像素,用来去除黑边</p>

                </div>
        </div>


    

</section>
                <section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
    <a name="indexes" class="tsd-anchor"></a>
        <h3>indexes</h3>

        <div class="tsd-signature tsd-kind-icon">indexes<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Uint16Array</span><span class="tsd-signature-symbol"> = new Uint16Array([0, 1, 3, 3, 1, 2])</span></div>

<aside class="tsd-sources">
        <p>Inherited from <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html">MeshData</a>.<a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html#indexes">indexes</a></p>
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/MeshData.ts:28</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>顶点索引</p>

                </div>
        </div>


    

</section>
                <section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
    <a name="texture" class="tsd-anchor"></a>
        <h3>texture</h3>

        <div class="tsd-signature tsd-kind-icon">texture<span class="tsd-signature-symbol">:</span> <a href="_laya_resource_texture_.texture.html" class="tsd-signature-type">Texture</a></div>

<aside class="tsd-sources">
        <p>Inherited from <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html">MeshData</a>.<a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html#texture">texture</a></p>
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/MeshData.ts:13</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>纹理</p>

                </div>
        </div>


    

</section>
                <section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
    <a name="transform" class="tsd-anchor"></a>
        <h3>transform</h3>

        <div class="tsd-signature tsd-kind-icon">transform<span class="tsd-signature-symbol">:</span> <a href="_laya_maths_matrix_.matrix.html" class="tsd-signature-type">Matrix</a><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">null</span></div>

<aside class="tsd-sources">
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/SkinMeshForGraphic.ts:22</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>矩阵</p>

                </div>
        </div>


    

</section>
                <section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
    <a name="useuvtransform" class="tsd-anchor"></a>
        <h3>use<wbr>UvTransform</h3>

        <div class="tsd-signature tsd-kind-icon">use<wbr>UvTransform<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>

<aside class="tsd-sources">
        <p>Inherited from <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html">MeshData</a>.<a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html#useuvtransform">useUvTransform</a></p>
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/MeshData.ts:38</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>是否有uv变化矩阵</p>

                </div>
        </div>


    

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                <section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
    <a name="uvtransform" class="tsd-anchor"></a>
        <h3>uv<wbr>Transform</h3>

        <div class="tsd-signature tsd-kind-icon">uv<wbr>Transform<span class="tsd-signature-symbol">:</span> <a href="_laya_maths_matrix_.matrix.html" class="tsd-signature-type">Matrix</a></div>

<aside class="tsd-sources">
        <p>Inherited from <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html">MeshData</a>.<a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html#uvtransform">uvTransform</a></p>
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/MeshData.ts:33</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>uv变换矩阵</p>

                </div>
        </div>


    

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                <section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
    <a name="uvs" class="tsd-anchor"></a>
        <h3>uvs</h3>

        <div class="tsd-signature tsd-kind-icon">uvs<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Float32Array</span><span class="tsd-signature-symbol"> = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1])</span></div>

<aside class="tsd-sources">
        <p>Inherited from <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html">MeshData</a>.<a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html#uvs">uvs</a></p>
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/MeshData.ts:18</li>
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        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>uv数据</p>

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                <section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited">
    <a name="vertices" class="tsd-anchor"></a>
        <h3>vertices</h3>

        <div class="tsd-signature tsd-kind-icon">vertices<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Float32Array</span><span class="tsd-signature-symbol"> = new Float32Array([0, 0, 100, 0, 100, 100, 0, 100])</span></div>

<aside class="tsd-sources">
        <p>Inherited from <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html">MeshData</a>.<a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html#vertices">vertices</a></p>
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/MeshData.ts:23</li>
        </ul>
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        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>顶点数据</p>

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        <h2>Methods</h2>
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    <a name="getbounds" class="tsd-anchor"></a>
        <h3>get<wbr>Bounds</h3>

        <ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited">
        <li class="tsd-signature tsd-kind-icon">get<wbr>Bounds<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_maths_rectangle_.rectangle.html" class="tsd-signature-type">Rectangle</a></li>
</ul>

<ul class="tsd-descriptions">
        <li class="tsd-description">
                <aside class="tsd-sources">
        <p>Inherited from <a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html">MeshData</a>.<a href="_laya_ani_bone_canvasmesh_meshdata_.meshdata.html#getbounds">getBounds</a></p>
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/MeshData.ts:51</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>计算mesh的Bounds</p>

                </div>
        </div>



    <h4 class="tsd-returns-title">Returns <a href="_laya_maths_rectangle_.rectangle.html" class="tsd-signature-type">Rectangle</a></h4>

        

        </li>
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                <section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
    <a name="init2" class="tsd-anchor"></a>
        <h3>init2</h3>

        <ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
        <li class="tsd-signature tsd-kind-icon">init2<span class="tsd-signature-symbol">(</span>texture<span class="tsd-signature-symbol">: </span><a href="_laya_resource_texture_.texture.html" class="tsd-signature-type">Texture</a>, ps<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span>, verticles<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span>, uvs<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>

<ul class="tsd-descriptions">
        <li class="tsd-description">
                <aside class="tsd-sources">
        <ul>
                    <li>Defined in laya/ani/bone/canvasmesh/SkinMeshForGraphic.ts:31</li>
        </ul>
</aside>
        <div class="tsd-comment tsd-typography">
                <div class="lead">
                    <p>创建Texture MeshData</p>

                </div>
        </div>


    <h4 class="tsd-parameters-title">Parameters</h4>
    <ul class="tsd-parameters">
            <li>
                <h5>texture: <a href="_laya_resource_texture_.texture.html" class="tsd-signature-type">Texture</a></h5>

                        <div class="tsd-comment tsd-typography">
                <p>纹理</p>

        </div>

            </li>
            <li>
                <h5>ps: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></h5>

                        <div class="tsd-comment tsd-typography">
                <p>索引数据</p>

        </div>

            </li>
            <li>
                <h5>verticles: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></h5>

                        <div class="tsd-comment tsd-typography">
                <p>顶点数据</p>

        </div>

            </li>
            <li>
                <h5>uvs: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></h5>

                        <div class="tsd-comment tsd-typography">
                <p>uv数据</p>

        </div>

            </li>
    </ul>

    <h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>


        </li>
</ul>
    

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